This is a list of maps I believe should be considered to be removed and I will tier it off maps that don't require much opinion, and maps that are more controversial and should be more polled to have a better idea if it should be deleted. I do not expect all these maps to be removed in 1 going, we have 67-68 maps atm and I recommended 11 removals. Maps that should be considered heavily to be removed for labeled reasons: 1.) vsh_minerealms_the_end_depressao Map gets complained about all the time, the tallest black tower can be camped by snipers and hales have a hard time getting up there. It is a very dark map that is annoying to see hale in. The DJ Room is a heavy/medic camp fest that is a 1 way room which while hilarious at times could be frustrating to hale players and overall makes this a cheese map. Too many hiding spots for such a small map. 2.) vsh_megaman6_rc1 https://www.qwdsa.com/threads/vsh-adding-updating-vsh_megaman-rc1.442/page-2#post-1999 Overall the 2 new mini maps are good for servers with 80 players, often rounds take forever on this version due to map size. Also the 15 second before hale can move is a waste of time. Overall the larger size maps this version has makes this one the least playable version of the 3 megaman maps we have. This is one of those maps that should be moved to like a event map rotation and be more on the side instead of completely removed. 3.) vsh_fuiji Map feels too small and hale can instantly jump into red spawn. Overall a very ugly looking map that I just hate for its laziness and ugliness. Also has a stuck spawn right next to Red spawn and that high middle area makes the layout sorta awkward. 4.) vsh_citypeak_v1 Map has 4-5 small ammo kits, 2 small hp kits for a map that's pretty large, map is very open but all the high elevation areas are not very good and you cannot build sentry's/ despencer on half of the map ruins the map for engs. Too easy to spot snipers and pyros/heavies/ soldiers have a tough time keep ammo up on fuller servers. Overall the map is insanely easy for all bosses and feels very boring most the time as good hales will run train and map is too big for a easy hale map. This map just kills the energy of a server. 5.) vsh_pineyard_final Map might be the smallest map in the rotation. Very cramped on a full server and lacks ammo, only 3 ammo the whole map. 2 Large hp and 2 small hp is reasonable but on the low end. Hale can get into red spawn in insanely fast fashion. Trees ruin sight for hale and feels slightly in Blue/ Hale favor . Not a horrible map but not a good map. Again a niche map that prob should be in a secondary rotation. 6.) vsh_gyros_v2 https://gamebanana.com/maps/196568 There is a v3 version out that helps with the well know fps issue. (Most demanding fps map in the rotation Maps that are heavily controversial and maybe some of these should be moved to a 2nd, event like, nomination list. 7.) vsh_oilrig_v18 Map is small,dark, 4 ammo and 2 small hp....that's it..... Jump pads while fun can be used to sorta stall, overall a sleep fest for hale its disgustingly easy for hales to win. Map however has a lot of nostalgia as its been in vsh rotations for 6-7 years. 8.) vsh_hella_swag_v3 Main reason to remove the map is the crashing issues a few people have on the map (sound cache issue), and maybe the friendlies if its deemed a issue and the delaying engs can have in the fall game and people camping in admin room. However this map is well liked and fun and niche enough to be added to another event rotation of some sort. 9.) arena_badlands Map is too easy for hales, 8 ammo, ZERO HP ON THE MAP. Has a large nostalgia factor. 10.) vsh_pbjungle_b1 Personally have not played this enough to have super strong opinions either way but I will say that this map is jump pad city and could be used as stalling tactics. Trees can be sorta OP for engs as you can build on them and they have different heights you can build on and can be easily reached via jump pads. Hale can use jump pad near blue spawn to get in red spawn within 3-4 seconds. Overall a very different map which depending on how you look at it is unique or should be removed. Hp/ Ammo is good for map size. 11.) arena_sawmill Map is crazy nostalgic for vsh players which is why this is last, but map has 2 ammo and 2 small hp packs and very easy for hale to navigate the map and is extremely 1 sided for any decent hale. Bad hales often have long rounds with the elevation and dealing with the up-down layout with scouts and other evasive classes. Overall a map that can be very boring and hard to play many types of styles on the map besides eng camp and tryhard demo. Like most of the arena maps above it doesn't work well for vsh due to its design. Post opinions on each map and if you disagree or agree with parts or my entire list. This is a map removal thread but I wish for discussion first before anything is final. Like I said 11/68 maps is a lot to remove. Thanks for reading!